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1992-10-31
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397 lines
TEN-THOUSAND
A
CLASSIC DICE GAME FOR TWO TO SIX PLAYERS
WRITTEN BY
STATUS QUE SOFTWARE
October 19, 1992
(c) Copyright Status Que Software 1992
All Rights Reserved Worldwide.
This software and user documentation is
protected by both United States copyright
law and international treaty provisions.
The TEN-THOUSAND program and it's documentation are published
by
Shareware Distribution Services
P.O. Box 52
El Paso, IL. 61738
(309) 527-8579
Monday - Friday 6 pm till 9 pm
Saturday 1 pm till 9 pm
C.S.T.
High Quality, Not High Prices!
VGA ONLY
--------
Initial release of Ten-Thousand version 1.0 only works with
VGA Screens.
Contact Shareware Distribution Services about future versions
for CGA and EGA.
IDEA OF THE GAME
----------------
The idea of the game is to reach an overall score of 10000
points before the other players. During each turn the player
will roll their dice and remove those dice from the board that
increase their current hand the best. The player's turn ends
when they choose to stand, therby adding their current hand to
their overall score. However, if the player chooses to take
their chances and rolls the remaining dice, they run the risk
of not getting any useable dice. In that event the player
loses their current hand.
WHICH DICE ARE USEABLE
----------------------
Only ones and fives are worth points by themselves. Ones are
worth 100 points each and fives are worth 50 points each. All
other dice are scored in groups of three or more and are worth
one hundred times their face value, for example: (3) fours are
worth 400 points. Now if you add one more four in this group
then you double the original score to 800 points. If you add
another four to the group the double the previous score of 800
points and you have 1600 points, and so on... When calculating
your score to add to your hand, add the total of the ones and
the fives to the total of all the groups removed from the board.
Example A: ((3)fours = 400 pts) + ((2)ones = 200 pts)
so: 400 pts + 200 pts = 600 pts
Example B: ((4)fours = 800 pts) + ((1)one = 100 pts) + ((1)five = 50)
so: 800 pts + 100 pts + 50 pts = 950 pts
Value Of Groups
---------------
Ones Twos Threes Fours Fives Sixes
-------------------------------------------
3 | 1000 | 200 | 300 | 400 | 500 | 600 |
-------------------------------------------
4 | 2000 | 400 | 600 | 800 | 1000 | 1200 |
-------------------------------------------
5 | 4000 | 800 | 1200 | 1600 | 2000 | 2400 |
-------------------------------------------
6 | 8000 | 1600 | 2400 | 3200 | 4000 | 4800 |
-------------------------------------------
Although fives are worth 50 points each, when there are three
or more of them they are scored like the groups. (see table above)
The ones are different because although they are worth 100 points
each, when there are three of them they are worth 1000 points.
Example: (3)ones = 1000 pts, (4)ones = 2000 pts, (5)ones = 4000 pts,
(6)ones = 8000 pts
Doubles
-------
If on the first roll of the turn, the player rolls three groups
of two dice with different values then they are entitled to 1000
points.
Example A: (2)sixes, (2)fours, (2)twos = 1000 pts
Example B: (2)ones, (2)threes, (2)fives = 1000 pts
Straights
---------
If on the first roll of the turn, the player rolls six dice
with different values then they are entitled to 1500 points.
Example: (1)one, (1)two, (1)three, (1)four, (1)five, (1)six = 1500 pts
WHEN ALL DICE ARE REMOVED FROM BOARD
------------------------------------
When all dice are removed from the board because they have all
been used and the player wishes to continue rolling then they are
given another set of dice to roll with. Removing all the dice is
normal and can be done as many times as possible.
LAST ROLLS
----------
When one of the players reaches an overall score of 10,000 points
or more then the other players have one last turn in which to reach
the highest score. The player with the higest score wins.
SPECIAL KEYS
------------
1.If you should wish to end your game early then you may press the
ESC key at any time.
2.If you should wish to restart the game then you may press the F8
key.
ENJOY
&
GOOD LUCK!
DISCLAIMER OF WARRANTY
----------------------
SHAREWARE DISTRIBUTION SERVICES hereby disclaims all warranties
relating to this software (including instructions for its use),
whether express or implied, including without limitation any
implied warranties of merchantability or fitness for a
particular purpose. SHAREWARE DISTRIBUTION SERVICES will not be
liable for any special, incidental, consequential, indirect or
similar damages due to loss of data or any other reason, even if
SHAREWARE DISTRIBUTION SERVICES or an agent of SHAREWARE
DISTRIBUTION SERVICES has been advised of the possibility of such
damages. In no event shall SHAREWARE DISTRIBUTION SERVICES
liability for any damages ever exceed the price paid for the
license to use the software, regardless of the form of the claim.
The person using the software bears the entire risk as to the
quality and performance of the software. If the software or
written materials are defective, you, and not the author(s),
SHAREWARE DISTRIBUTION SERVICES or its dealers, distributors,
agents or employees, assume the entire cost of all necessary
servicing, repair or correction.
Neither the authors(s) nor SHAREWARE DISTRIBUTION SERVICES
nor anyone else who has been involved in the creation,
productions, or delivery of this software shall be liable of
any direct, indirect, consequential, or incidental damages
(including those damages from loss of business profits, business
interruption, loss of business information, and the like)
arising out of the use or inability to use such software
even if SHAREWARE DISTRIBUTION SERVICES has been advised of the
possibility of such damages.
This Disclaimer of Warranty and limitation of liability is
governed by the laws of the State of Illinois.
THE SHAREWARE CONCEPT
---------------------
User supported software is an method of marketing and
distributing computer software based on the following:
1. That the value and utility of software is
best assessed by the user on his/her own
system.
2. That the creation of personal computer
software can and should be supported by the
computing community.
3. That copying of programs should be
encouraged, rather than restricted.
Anyone may legally obtain an evaluation copy of the program
from a friend or computer club. After you have had a chance
to use and evaluate the program in your own environment, you
are trusted to either forward payment to SHAREWARE DISTRIBUTION
SERVICES or to discontinue use of the program.
Free distribution of software eliminates costs for
advertising and copy protection schemes. Users obtain
quality software at greatly reduced cost. They can try it
out before buying, and do so at their own pace and in the
comfort of their own home or office. The best programs will
survive, based purely on their quality and usefulness.
Shareware is great for companies like us who haven't got the
resources to run expensive ad campaigns. Since the software
is copied by one person to another there is very little cost
of distribution. That's one of the major reasons why we can
charge a lot less than the cost of commercial software.
Shareware is also great for customers like you. You can try
out the software before paying for it. We'll know if our
software is successful, because only satisfied customers pay
for it. The existence of shareware infuses healthy
competition in the entire software market, for both price
and quality.
Finally, let's consider the distribution houses. They
provide a legitimate service, for which they charge a
reasonable price. The best houses act as librarians,
evaluating and cataloging software. Their cut is far less
than the distributor's cut for commercial software (they
prosper because their volume is bigger). If it weren't for
XYZ House, you might never have heard of TEN-THOUSAND.
So we hope you'll be happy with shareware, and actively
desire to support it. You'll feel good about promoting a
healthy situation for everybody. And you'll encourage the
best programmers in the world to keep writing for you,
instead of for the big corporations.
RESTRICTED PERMISSION TO COPY
-----------------------------
TEN-THOUSAND is NOT a public domain program! This software and
documentation is protected by both United States Copyright
Law and international treaty provisions. The software may be
used or copied only in accordance with the terms outlined
below.
LICENSED USERS
May treat this software just like a book with the following
exception. STATUS QUE SOFTWARE authorizes you to make
archival copies of the software for the sole purpose of
backing up your software and protecting yourself from loss.
By saying, just like a book, STATUS QUE SOFTWARE means that
this software may be used by any number of people and may be
freely moved from one computer location to another, so long
as there is no possibility of it being used at one location
WHILE It's being used at another. Just as a book which can't
be read by two different people in two different places at
the same time, neither can this software be used by two
different people in two different places at the same time.
UNLICENSED USERS
Unlicensed users are granted a 30 day period in which to
actively evaluate TEN-THOUSAND. If after 30 days of active
evaluation, unlicensed users should either license
TEN-THOUSAND or stop using it. Active evaluation consists of
actually using the software, not just possessing a copy of
it.
Regardless of whether TEN-THOUSAND is licensed or not, it may
be copied and shared as described below.
INDIVIDUALS
Individuals are granted permission to freely copy the
TEN-THOUSAND disk for their own evaluation or for others to
evaluate, so long as no price or other consideration is
charged.
COMPUTER CLUBS
Computer clubs and other nonprofit organizations are granted
permission to freely copy the TEN-THOUSAND software and share
it with their members for the purposes of evaluation, so
long as:
1. No price or other consideration is charged.
However, a distribution cost may be charged
for the cost of the diskette on which this
program is supplied, so long as it is not
more than US $7.50 total. This includes
shipping, handling, and all other charges.
2. Club members who receive the programs are
informed in writing of the user supported
concept and encouraged to support it with
their payments.
3. The programs and documentation are not
modified in any way and are distributed
together.
BUSINESS USE, PRODUCTIVE USE, INSTITUTIONAL USE
Companies, schools, universities, government, and other
organizations are granted permission to copy the TEN-THOUSAND
programs for use on other computers and at other locations
in the company, so long as either:
1. The registration fee been paid for each and
every system on which the program will be
used.
2. A Volume License or Educational License has
been purchased.
Volume Licenses and Educational Licenses are available upon
request.
SUPPORT POLICY
--------------
SHAREWARE DISTRIBUTION SERVICES supports TEN-THOUSAND by
either mail or phone. If you are having a problem installing
or using this program, please call us we would like to help.
Our policy is to provide support regardless of registration
status. It is our hope that in not restricting the support
you will find us to be professional and pleasant to work
with.
SHAREWARE DISTRIBUTION SERVICES will return phone calls only
if you invite us to call you collect.
We reserve the right to amend this policy at any time
without any written or prior notice.
Contact us at:
Shareware Distribution Services
P.O. Box 52
El Paso, IL. 61738
(309) 527-8579
Monday - Friday 6 pm till 9 pm
Saturday 1 pm till 9 pm
C.S.T.
-- END OF FILE --
#EOF#